A lot of this information is taken from the Alpha game client, and is subject to change.
I'll update this guide as often as I can, with new info and strategies. :D
Conjurer
Conjury calls upon elemental forces present in nature and concentrates them to a potency at which spells can be weaved. Through practiced meditation on the essences of creation, conjurers draw forth and absorb aether from their immediate surroundings. A wand or cane made from unworked wood is then utilized to focus the aether until it manifests as the desired spell. The seat of the Conjurers' Guild lies at the Stillglade Fane in Gridania, where the voices of Eorzea's elementals are said to be most powerful.
Conjurers are trained to coax metaphysical forces forth from the elements which comprise all of creation allowing them to weave powerful spells.
Attuned to the essence of all things around them, the conjurers' intimacy with all forms of being enables them to shift between both offensive and defensive magic as needed.
Intensify your next cast, preventing it from being interrupted.
Intensify your next cast, preventing it from being interrupted.
Channel the elements, binding yourself and reducing MP consumption by half.
Hum your next spell, allowing movement while casting.
Hum your next spell, allowing movement while casting.
Alter an enemy's essence, rendering the target's elemental alignment neutral.
Alter an enemy's essence, rendering the target's elemental alignment neutral.
Alter an enemy's essence, rendering the target's elemental alignment neutral.
Speak in a whisper, reducing magic potency and lowering the amount of enmity generated.
Speak in a whisper, reducing magic potency and lowering the amount of enmity generated.
Speak in a whisper, reducing magic potency and lowering the amount of enmity generated.
Repeat your chant, consuming ** times the normal MP and casting your next spell three times in quick succession.
Repeat your chant, consuming ** times the normal MP and casting your next spell three times in quick succession.
Launch a charged bolt, dealing lightning damage and inflicting further damage overtime.
Launch a charged bolt, dealing lightning damage and inflicting further damage overtime.
Launch a stone projectile, increasing magic potency by ** and dealing earth damage to the target. May also cause petrification.
Suppress your senses and gaze inward, evoking the power to recover MP.
Deals fire damage to enemies within area of effect.
Deals fire damage to enemies within area of effect.
Deals fire damage to enemies within area of effect.
Deals fire damage to enemies within area of effect.
Deals wind damage to enemies within area of effect.
Deals wind damage to enemies within area of effect.
Deals wind damage to enemies within area of effect.
Deals wind damage to enemies within area of effect.
Deals earth damage to enemies within area of effect.
Deals earth damage to enemies within area of effect.
Deals earth damage to enemies within area of effect.
Deals earth damage to enemies within area of effect.
Deals lightning damage to enemies within area of effect.
Deals lightning damage to enemies within area of effect.
Deals lightning damage to enemies within area of effect.
Deals lightning damage to enemies within area of effect.
Deals water damage to enemies within area of effect.
Deals water damage to enemies within area of effect.
Deals water damage to enemies within area of effect.
Deals water damage to enemies within area of effect.
Deals ice damage to enemies within area of effect.
Deals ice damage to enemies within area of effect.
Deals ice damage to enemies within area of effect.
Deals ice damage to enemies within area of effect.
Deals ice damage over time to enemies within area of effect.
Deals ice damage over time to enemies within area of effect.
Deals ice damage over time to enemies within area of effect.
Deals earth damage over time to enemies within area of effect.
Deals earth damage over time to enemies within area of effect.
Deals earth damage over time to enemies within area of effect.
Deals wind damage over time to enemies within area of effect.
Deals wind damage over time to enemies within area of effect.
Deals wind damage over time to enemies within area of effect.
Deals water damage over time to enemies within area of effect.
Deals water damage over time to enemies within area of effect.
Deals water damage over time to enemies within area of effect.
Deals lightning damage over time to enemies within area of effect.
Deals lightning damage over time to enemies within area of effect.
Deals lightning damage over time to enemies within area of effect.
Deals fire damage over time to enemies within area of effect.
Deals fire damage over time to enemies within area of effect.
Deals fire damage over time to enemies within area of effect.
Deals ice damage to enemies within area of effect.
Deals ice damage to enemies within area of effect.
Deals fire damage to enemies within area of effect.
Deals fire damage to enemies within area of effect.
Deals water damage to enemies within area of effect.
Deals water damage to enemies within area of effect.
Deals lightning damage to enemies within area of effect.
Deals lightning damage to enemies within area of effect.
Deals earth damage to enemies within area of effect.
Deals earth damage to enemies within area of effect.
Deals wind damage to enemies within area of effect.
Deals wind damage to enemies within area of effect.
Enhances defense of allies within area of effect.
Enhances defense of allies within area of effect.
Enhances defense of allies within area of effect.
Restores HP of allies within area of effect.
Restores HP of allies within area of effect.
Restores HP of allies within area of effect.
Restores HP of allies within area of effect.
Enhances magic defense of allies within area of effect.
Enhances magic defense of allies within area of effect.
Enhances magic defense of allies within area of effect.
Renders stationary enemies within area of effect immobile.
Renders stationary enemies within area of effect immobile.
Induces slumber among enemies within area of effect.
Induces slumber among enemies within area of effect.
Hardens your skin, allowing a certain amount of damage to be absorbed.
Hardens your skin, allowing a certain amount of damage to be absorbed.
Hardens your skin, allowing a certain amount of damage to be absorbed.
Pulls the KO'd target toward you.
Revives target upon being KO'd.
Revives a KO'd target.
Removes silence from you and allies within area of effect.
Removes paralyze from you and allies within area of effect.
Removes poison from you and allies within area of effect.
Armors you with lightning spikes, stunning attacking enemies.
Armors you with lightning spikes, stunning attacking enemies.
Armors you with lightning spikes, stunning attacking enemies.
Wands
Canes
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